Posts Tagged ‘user’
Pretty Little Visual Links.
With the design of my site doing my head in, I decided to go find me some inspiration:
Viewzi is a new type of search engine which lists sites as images in various funky ways.
OkayDave - Dave Werner’s portfolio uses black and white images, which when rolled over change to coloured. When you click something, colored particles [...]
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Tags: brief four, ideas, imagery, interaction, user, visuals
“Type Casting”
BBC article on Movie Fonts.
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Tags: brief two, design, font, user
‘Reverse Engineering’
Cole Ranze
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Tags: brief one, design, N64, nintendo, user
Take It Apart. Now.
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Tags: brief one, design, N64, nintendo, user
Super Mario 64 : Controls
The gaming guide to Super Mario 64 includes a controls section, allowing the user to see which buttons to press when you want to create a certain move. I like the simplicity of it, how the buttons and shown in a series giving an easy step by step.
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Tags: brief one, controls, design, guide, interface, N64, nintendo, user
N64 Controller : Repair Guide
This may or may not work. This may or may not destroy your joystick. No promises
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Tags: brief one, design, history, interface, N64, nintendo, user
N64 Controller
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Tags: brief one, design, field guides, interface, N64, nintendo, user
The GameCube controller returned to earlier controller designs by Nintendo, adopted a similar style to the SNES, with ideas taken from the PlayStation DualShock. It has two analog sticks, a smaller traditional D-pad, and four main face buttons. The Nintendo GameCube controller also has pressure sensitive analog shoulder buttons that click when pressed down completely [...]
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Tags: brief one, design, Gamecube, history, interface, nintendo, user
Nintendo GamePads : N64 (1996)
The Nintendo 64 controller started a trend to have both an analog stick (referred to by Nintendo as a ‘control stick’) and a D-pad. It has the traditional A, B, L, and R buttons, along with a Z trigger button on its underside. Four “C” buttons are used mainly for controlling the camera in games. In addition to the Rumble [...]
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Tags: brief one, design, history, interface, N64, nintendo, user