Posts Tagged ‘nintendo’
‘Reverse Engineering’
Cole Ranze
Filed under: Research | Leave a Comment
Tags: brief one, design, N64, nintendo, user
Take It Apart. Now.
Filed under: font | Leave a Comment
Tags: brief one, design, N64, nintendo, user
Super Mario 64 : Controls
The gaming guide to Super Mario 64 includes a controls section, allowing the user to see which buttons to press when you want to create a certain move. I like the simplicity of it, how the buttons and shown in a series giving an easy step by step.
Filed under: Research | Leave a Comment
Tags: brief one, controls, design, guide, interface, N64, nintendo, user
N64 Controller : Repair Guide
This may or may not work. This may or may not destroy your joystick. No promises
Filed under: Research | Leave a Comment
Tags: brief one, design, history, interface, N64, nintendo, user
N64 Controller
Filed under: Field Guide | Leave a Comment
Tags: brief one, design, field guides, interface, N64, nintendo, user
The GameCube controller returned to earlier controller designs by Nintendo, adopted a similar style to the SNES, with ideas taken from the PlayStation DualShock. It has two analog sticks, a smaller traditional D-pad, and four main face buttons. The Nintendo GameCube controller also has pressure sensitive analog shoulder buttons that click when pressed down completely [...]
Filed under: Research | Leave a Comment
Tags: brief one, design, Gamecube, history, interface, nintendo, user
Nintendo GamePads : N64 (1996)
The Nintendo 64 controller started a trend to have both an analog stick (referred to by Nintendo as a ‘control stick’) and a D-pad. It has the traditional A, B, L, and R buttons, along with a Z trigger button on its underside. Four “C” buttons are used mainly for controlling the camera in games. In addition to the Rumble [...]
Filed under: Research | Leave a Comment
Tags: brief one, design, history, interface, N64, nintendo, user
Nintendo GamePads : SNES (1990)
The Super Nintendo Entertainment System (SNES) controller had a more rounded dog-bone like design and added two more face buttons, “X” and “Y”, arranging the four in a diamond formation. Another addition was the “L” and “R” shoulder buttons, which have been imitated by most controllers since.
There is a slight variation in the Japanese and European version [...]
Filed under: Research | Leave a Comment
Tags: brief one, design, history, interface, nintendo, SNES, user
Nintendo GamePads : NES (1983)
Nintendo launched the first gamepad, The NES controller.
The NES controller used Nintendo’s patented cross-shaped D-pad, which was used as the standard for their home console controllers. The NES and Famicom controller featured a brick-like design with a simple, four button layout: two buttons labeled “A” and “B,” a “start” button, and a “select” button. Near the end of the NES’s lifespan, [...]
Filed under: Research | Leave a Comment
Tags: brief one, design, history, interface, NES, nintendo, user