Posts Tagged ‘interface’

Description
Create a map of a location or an aspect of a location of your choice. The work should be manifested as a website combining flash and html/css. Now that you have the basics of flash and html at your disposal, you have the tools to integrate almost any kind of media that you want into a web page. You are not [...]


Description
Create a set of 4 flash banner ads using/promotion the font that you have created in brief two. Use the research you have generated during the last 2 briefs as supporting materials if needed.  Create a blank html layout in which to place your finished banner adverts. The adverts should be placed in the correct context on [...]


Description
Disassemble the object you worked with in Brief 1 (if this is impractical for whatever reason choose a new one) by any means necessary. Document the process using words and images (illustrations and/or photographs)
Using the parts and pieces of your disassembled object, create a font or as much of one as possible using images (photographs [...]


The gaming guide to Super Mario 64 includes a controls section, allowing the user to see which buttons to press when you want to create a certain move. I like the simplicity of it, how the buttons and shown in a series giving an easy step by step.


This may or may not work. This may or may not destroy your joystick. No promises


N64 Controller

26Sep08

The GameCube controller returned to earlier controller designs by Nintendo, adopted a similar style to the SNES, with ideas taken from the PlayStation DualShock. It has two analog sticks, a smaller traditional D-pad, and four main face buttons. The Nintendo GameCube controller also has pressure sensitive analog shoulder buttons that click when pressed down completely [...]


The Nintendo 64 controller started a trend to have both an analog stick (referred to by Nintendo as a ‘control stick’) and a D-pad. It has the traditional A, B, L, and R buttons, along with a Z trigger button on its underside. Four “C” buttons are used mainly for controlling the camera in games. In addition to the Rumble [...]


The Super Nintendo Entertainment System (SNES) controller had a more rounded dog-bone like design and added two more face buttons, “X” and “Y”, arranging the four in a diamond formation. Another addition was the “L” and “R” shoulder buttons, which have been imitated by most controllers since.

There is a slight variation in the Japanese and European version [...]


Nintendo launched the first gamepad, The NES controller.
The NES controller used Nintendo’s patented cross-shaped D-pad, which was used as the standard for their home console controllers. The NES and Famicom controller featured a brick-like design with a simple, four button layout: two buttons labeled “A” and “B,” a “start” button, and a “select” button. Near the end of the NES’s lifespan, [...]